Shade 3D – Features & Functions

Shade3D is a comprehensive 3D graphics suite for designers, illustrators and architects, offering a highly competitive and rich tool set available at a low price. Used in various applications such as architectural perspective, interior design, and product design Shade3D  makes it easy for your colleagues and clients, to understand your creative ideas.

With its intuitive GUI and wide range of tools, Shade3D is easy to use for both hobbyists and professional involved in Automotive Design, Architecture, Interior Design, Advertising Illustrations, Video Games and more. Totally compatible with most of the 3D Printing formats, Shade3D allows  users to see their creations in a physical format, corrected and fixed by its optimized 3D Printing Assistant.

Only Shade3D can perform modeling, rendering, animation, and 3D printing in one solution

Shade3D Ver.20 offers a trial version that allows you to try product features for free for 30 days

Key Features
  • Choose from a range of modeling options – Free-form, NURBS or Polygon (Unique to Shade3D)
  • Photo-realistic Rendering
  • Advanced Animation Functions
  • 3D Printing function
  • Support for multiple file formats
  • Subscription and Rental pricing options
Request a 30 Day Free Trial
View Tutorials (To view in English click on the Translate tab at the bottom right corner of the screen)

The operating environment of the trial version is the same as Shade3D Ver. 20 full version.

What's New in Ver.20 (2019)

Dark mode support for Windows 10, macOS Mojave

Add RGB value input with hexadecimal colour value to colour window

3D Annotation (dimension line)

Compatible with Metal(macOS), Direct3D 12(Windows10)

New graphics API improves the stability of the operation.

Quality improvement of texture display

Added 2048 and 4096 pixels to the display texture size in the figure window.

Animation display of modeling operation

Animate the movement of the viewpoint and shape that occurs when executing “fit to camera” and “mirror copy” of modeling. Animation display of modeling operation.

Linear Workflow

In order to simulate lighting and indirect lighting correctly, the application automatically converts the RGB values ​​and energy, etc., which the user used to perform manual calculations based on their own experiences and sensitivities.


PBR Materials

In addition to the conventional surface material settings, PBR material is newly supported.
PBR materials are designed to perform calculations based on physical laws, and can be configured with fewer parameters than before.

Global Illumination Improvements

Improvements to the internal processing of global illumination path tracing make indirect light simulation results more accurate.

Cube Map Support

Horizontal cross support (panoramic rendering, background image mapping)