Shade3D is a comprehensive 3D graphics suite for designers, illustrators and architects, offering a highly competitive and rich tool set available at a low price. Used in various applications such as architectural perspective, interior design, and product design Shade3D makes it easy for your colleagues and clients, to understand your creative ideas.
With its intuitive GUI and wide range of tools, Shade3D is easy to use for both hobbyists and professional involved in Automotive Design, Architecture, Interior Design, Advertising Illustrations, Video Games and more. Totally compatible with most of the 3D Printing formats, Shade3D allows users to see their creations in a physical format, corrected and fixed by its optimized 3D Printing Assistant.
Only Shade3D can perform modeling, rendering, animation, and 3D printing in one solution
Shade3D Ver.20 offers a trial version that allows you to try product features for free for 30 days
- Choose from a range of modeling options – Free-form, NURBS or Polygon (Unique to Shade3D)
- Photo-realistic Rendering
- Advanced Animation Functions
- 3D Printing function
- Support for multiple file formats
- Subscription and Rental pricing options
The operating environment of the trial version is the same as Shade3D Ver. 20 full version.
Compatible with Metal(macOS), Direct3D 12(Windows10)
New graphics API improves the stability of the operation.
Quality improvement of texture display
Added 2048 and 4096 pixels to the display texture size in the figure window.
Animation display of modeling operation
Animate the movement of the viewpoint and shape that occurs when executing “fit to camera” and “mirror copy” of modeling. Animation display of modeling operation.
In order to simulate lighting and indirect lighting correctly, the application automatically converts the RGB values and energy, etc., which the user used to perform manual calculations based on their own experiences and sensitivities.
In addition to the conventional surface material settings, PBR material is newly supported.
PBR materials are designed to perform calculations based on physical laws, and can be configured with fewer parameters than before.
Global Illumination Improvements
Improvements to the internal processing of global illumination path tracing make indirect light simulation results more accurate.
Cube Map Support
Horizontal cross support (panoramic rendering, background image mapping)